Internals
Deep dives into algorithms, file formats, and subsystem mechanics.
Startup Sequence
From main() to the first gameplay frame — step by step.
VWR Binary Format
Complete spec for the .vwr world file: magic, chunk table, VCH1 payload, BMD1 metadata.
World Loading
How LoadWorld() selects format, parses data, and spawns terrain nodes.
Object Lifecycle
How game objects are placed, updated, and removed via the Decor pool.
Collision System
AABB voxel collision — ResolveY, ResolveXZ, and the block solidity rules.