Tutorials
Step-by-step guides for building, modifying, and extending Galaxy Eggbert.
Building the Game
Clone, configure CMake, compile, and run your first build on Linux or Windows.
Adding a New Game Object
Define a new ObjectType, add its icon mapping, and place it in a level.
Modifying a Level
Edit a mobile-eggbert .txt level file and reload it in-game.
Prerequisites
- CMake ≥ 3.21 and a C++23 compiler (GCC 13+ or Clang 17+)
- U3D engine pre-built at
/rv/data/library/github.com/u3d-community/U3D/cmake-build-debug(or setU3D_HOME) - Familiarity with basic C++ and CMake