Controls
Everything GalaxyEggbertCNA currently reads from the keyboard.
Movement
| Key | Action |
|---|---|
| ↑ / ↓ Arrow | Move along Z |
| ← / → Arrow | Move along X |
| Space | Jump (only when GEBlupiController is grounded) |
Read each frame via CNA's Input::Keyboard::GetState() in
GalaxyEggbertCnaGame::Update(), then passed into
GEBlupiController::Step(world, dx, dz, jump, dt).
That's all there is
There is no pause, no menu, no settings screen, no gamepad support, and no touch input in
GalaxyEggbertCNA today. GalaxyEggbertSimple3D (the reference target)
has a richer control scheme (rotation, strafing, phase-transition keys) — see its source under
src/GalaxyEggbertSimple3D/ if you need that as a reference, but it is not yet
ported to CNA.