Platform Support

What platforms GalaxyEggbertCNA targets today.

Summary

PlatformStatusNotes
Linux x86-64WorkingPrimary development platform; CNA graphics backend defaults to EasyGL (OpenGL)
Windows x86-64Untested recentlyMinGW cross-compile toolchain exists (cmake/toolchains/mingw-w64.cmake); CNA backend elsewhere defaults to SDL Renderer
Web (Emscripten)Not attempted for CNAAsset-copy step explicitly skips when EMSCRIPTEN is set, implying future support, but no build has been attempted
AndroidNot attempted for CNAAsset-copy step explicitly skips when ANDROID is set; a separate android/ directory and ANDROID.md exist but are not confirmed to cover GalaxyEggbertCNA
Simple3D vs CNA GalaxyEggbertSimple3D (the currently-playable reference target) has separately been built for Linux and Windows; its Android/Web builds are noted in NEXT.md as "untested since the last engine change." GalaxyEggbertCNA is a newer, desktop-only effort so far — do not assume its platform matrix mirrors Simple3D's.

No Engine-Difference #ifdef Guards

Per the project's direction-lock rules, neither GalaxyEggbertSimple3D nor GalaxyEggbertCNA uses #ifdef guards to paper over engine differences — each target speaks its own API (Simple3D, or CNA+Easy3D) directly. If a backend beneath either is missing a feature, that is a problem for the sub-repo (simple-3d or CNA/easy-3d), not something to work around inside galaxy-eggbert. Platform differences that do exist are resolved entirely by CMake (if(ANDROID), if(EMSCRIPTEN), if(WIN32), …).